Traveller-digest      Thursday, August 12 1999      Volume 1999 : Number 948



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: MT Task Varients
Re: Skill Resolution (was: Re: MT Task Varients)
Re: What's the News on T5?
Re: Skill Resolution (was: Re: MT Task Varients)
Re: Ethically-challenged civilians
Re: Ethically-challenged civilians
Re: MT Task Varients
Re: Atmospheres #4 : Sulphur, Phosphorous, and others.
Re: Atmospheres #3 : Carbon compounds, allergens, pathogens, &c.
no longer First In
>> Canon? Hell I use Vulcans myself!>> Vulcans in your canon? Wouldn't the rate of fire suck? ;)> XRP!
Re: Traveller-digest V1999 #947
Re: Vilani  Stature
Do the doggies even bother with clothes?
Re: Ethically-challenged merchants
Do the doggies even bother with clothes?
Re: Oops... Off Topic...
Re: Oops... Off Topic
Re: Oops... Off Topic...
MREs, Disasters, & SD
Re is GT worth it?

----------------------------------------------------------------------

Date: Thu, 12 Aug 1999 00:14:40 -0500 (CDT)
From: trentfs@ix.netcomcom
Subject: Re: MT Task Varients

On 08/11/99 22:53:07 Eris wrote:

>Why is it that Characteristics couldn't simply *be* some smaller
>range of values that are used throughout character generation *and*
>play?  As much as I don't like the d3, why not just roll 2d3-2 for
>the Characteristic and be done with it?

The most obvious reason is backwards compatability, 'tho admittedly that 
could be dodged with a small paragraph somewhere in the rulebook.

Other than than, my non-mathematically-inclined intuition tells me that 2D6 
generates a nice bell-curve, something that smaller-range systems might not 
do as well. 2D3-2 would work for this, I suppose, except ...

Last, but not least, D3's are stupid and I will never use any system that 
requires me to use them except on Very Rare occasions (of which character 
generation is not).  This point is non-negotiable.

Trent

------------------------------

Date: Thu, 12 Aug 99 00:19:40 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Skill Resolution (was: Re: MT Task Varients)

On 08/11/99 at 11:48 PM,  Black ICE <wombat@premier.net> said:

>While I do not own TNE, I do have the most recent version of T:2K
>(ver 2.2), which uses the same skill resolution system.  Under T:2K
>2.2 rules, a Veteran NPC will have assets in his/her/its (hereafter
>h/h/i) field of specialization of 13 (plus or minus ref fudging). 

Let's talk PC's...average Attribute is 6 (2d6-1) and ranges from 1
to 13.  In my experience the number of skill levels, even in a
specialty, isn't more than 5 or 6.

Ok, we've got 13, but is that 12+1 or 7+6?  I contend that 12+1 is
unbalanced toward the Attribute.  Being unbalanced this way means
that asset could, during Character Generation turn into 12+6=18, and
the Attribute part is *still* 2/3's of the asset.

Here's what I mean by too much emphasis on Attribute.

TNE
Joe Generio, highly experienced pilot:  Attrib = 6, Medical = 6,
asset of 12

Barb Beginner, beginning pilot:  Attribute 11, Medical = 1, asset of
12

IMO, it's not reasonable for a very experienced MD to have the same
odds as the "brash young med student."  I know everyone doesn't
agree, but I think experience and skill should count for more.  The
same thing happens with T4, particularly with Education based
skills.

MT
Joe Generio, highly experienced pilot:  Attrib = (7/5), Medic = 3,
2d6+4 (average 11)

Barb Beginner, beginning pilot:  Attrib = (12/5), Medic = 1, 2d6+3
(avg 10)

IMO, this is better.  The more experienced, PC has better odds, not
a lot better, but better.

See, what I'm talking about isn't the quantity of the asset...it's
how it is composed.

>Frankly, I don't believe that these rolls give too much weight to
>attributes.  After all, in T4, finding a skill level of 4 or higher
>is fairly rare (assuming that one does not allow total choice of
>skills gained during a given turn).

Yes, but you're making my point.  ;-> If the *highest* skill level
you are likely to see is 4, and the *average* Attribute is 7 then
the Attribute has almost twice as weight in the roll as the Skill.

I don't expect to convince anyone about this.  This is an old
argument, it ranks right up there with all the others we've been
joking about,  ;-> so, I'm not going to give anyone a strenuous
debate about it.  It just struck me as interesting that MT ends up
weighting the Characteristic as 0 to 3 after that /5 and the Skills
as 0 to 3 (or so), which I like, and wondered why not just set the
Characteristic to 0 to 3 (or so) and be done with it.

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Thu, 12 Aug 1999 00:21:43 -0500 (CDT)
From: trentfs@ix.netcom.com
Subject: Re: What's the News on T5?

On 08/11/99 20:10:28 SwordWorlder wrote:

>One more thing.  I have heard rumors that there will be a totally new set 
of
>mechanics for "T5".   Not just a revamped or corrected version of T4, but 
a
>new system.  It seems that the system will be modern, generic and very
>detailed.  Marc might have spilled the news at GenCon.  Anyone heard?
>


 Whoo hoo!  This is the best news I've heard yet about T5; I hope it's 
true.  Now that it's safely out of print, I'd like to say this out in the 
open:  T4's game mechanics SUCKED!  They were absolutely god-awful terrible 
and even before the game was out of print I had abandoned them completely.  
The thought that T5 was going to keep this basic framework, no matter how 
modified, made me seriously skeptical about the system.  Now that I know 
there's at least a chance that Marc is going to do the right thing and drop 
that turkey I'll allow myself to become a little enthused.  I'd really like 
a Traveller game system that I can actually use right out of the box 
without having to re-write significant portions of it. 

Later,

Trent

------------------------------

Date: Thu, 12 Aug 1999 06:25:14 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: Skill Resolution (was: Re: MT Task Varients)

Just a couple of thoughts from my day's of reffing CT when it was simply
T...

1. Determining random skill level for a one-off encountered 'professional':

Roll d10 (heresy, I know, but they're in my dice bag). I called this type of
roll a d4(10)

Roll   Skill Level
1-4 = 1
5-7 = 2
8-9 = 3
10  = 4

2. Player want's to do something unexpected that you feel is 'difficult' in
the normal sense of the word:

Roll 2D + Skill DM (or Att/3,round down), target is 10

A couple of quick and dirty rules of thumb I used, as my games were fairly
freeform (ie I was making it up as I went along)

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Wed, 11 Aug 1999 22:38:51 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Ethically-challenged civilians

>From: "Legate Legion" <legate@futureone.com>
>Subject: Re: Ethically-challenged civilians
...
>Now, 20 SDBs are able to handle a single pirate, but then they really have
>nothing to do & well, bribery is a way of life.  I.e. the Pirates can bribe
>the crews of the SDBs.

I believe that it is traditional at this point to inquire what your price
is, sir?

------------------------------

Date: Wed, 11 Aug 1999 22:47:31 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Ethically-challenged civilians

From: Steven Hudson <shudson@lightspeed.bc.ca>
Subject: Re: Ethically-challenged civilians


>>From: "Legate Legion" <legate@futureone.com>
>>Subject: Re: Ethically-challenged civilians
>...
>>Now, 20 SDBs are able to handle a single pirate, but then they really have
>>nothing to do & well, bribery is a way of life.  I.e. the Pirates can
bribe
>>the crews of the SDBs.
>
>I believe that it is traditional at this point to inquire what your price
>is, sir?


    Oh, for what, my good man?  Remember, we are talking theory here, not
practice.  If you want to talk practice, talk to my XO.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Thu, 12 Aug 99 00:48:17 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: MT Task Varients

On 08/12/99 at 12:14 AM,  trentfs@ix.netcom.com said:

>Other than than, my non-mathematically-inclined intuition tells me
>that 2D6  generates a nice bell-curve, something that smaller-range
>systems might not  do as well. 2D3-2 would work for this, I suppose,
>except ...

>Last, but not least, D3's are stupid and I will never use any system
>that  requires me to use them except on Very Rare occasions (of which
>character  generation is not).  This point is non-negotiable.

<grin> Folks that have been here for a while probably remember me
being one of the biggest opponents of the d3 around here so I was,
at least, half joking.  So, I'm not tied to d3s, it could even be a
distribution system like, "Roll 3d6 and distribute the points among
the 6 Attributes with a maximum of 6 in any Attribute."

What I'm more interested in is that the Characteristic range and the
Skill range be about the same.  Boosting the Skill range to 0 to 15
to match the Attribute of 1 to 15 is likely to be more of a problem
than going the other direction.

So, generate the Characteristic with a...
 
2d6/5 if Skills will range from 0 to 4, 
2d6/3 if Skills will range from 0 to 6,
2d6/2 if Skills will range from 0 to 8

...and let *that* be the Characteristic.  Use *that* number in all
other calculation.

Well, like I wrote to Blackice, this debate can go around and round
generating a lot of heat, but very little light...just like those
others we've been joking about, so maybe it's better not to pursue
it any further.
 
Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Thu, 12 Aug 1999 15:49:04 +1000
From: "Robert O'Connor" <robocon@ozemail.com.au>
Subject: Re: Atmospheres #4 : Sulphur, Phosphorous, and others.

Thad Coons wrote :-
> Unfortunately for speculative xenobiologists, HF is one of the
> few things that will displace oxygen from silica, so biospheres
> where HF is abundant are most improbable.

This puts another nail in the coffin of Zeta 2 (the world from G:T
'Beyond the Claw' with the seas of HF.
	Unless we postulate that Zeta 2 is unusually low in oxygen content.
This is very unlikely ; at best Zeta 2 would be the only world of its
type in Charted Space.

<with regards to arsine and diborane> :-
> Once again, not under conditions humans would find habitable in
> the first place. The relative scarcity of both arsenic and boron
> and the fact that both will react with water, let alone oxygen,
> argues aginst them.

They therefore make useful trace components for exotic, corrosive or
insidious atmospheres, produced by local biology or geology. Optionally,
they represent hazardous materials that could be encountered by
speculative traders or other adventurers.

> Geologically young planets with an atmosphere but no free oxygen may
> commonly sport deadly taints (to Humaniti) such as CO, H2S, HCN,
> halogenated hydrocarbons, and the like.  But one man's poison may
> well be another being's meat (or essential nutrient, if you
> prefer) 

Hence the alternate respiratory chains I postulated in the Xenobiology
101 posts.

Robert O'Connor
Medico, Gamer

------------------------------

Date: Thu, 12 Aug 1999 16:11:22 +1000
From: "Robert O'Connor" <robocon@ozemail.com.au>
Subject: Re: Atmospheres #3 : Carbon compounds, allergens, pathogens, &c.

Leonard Erickson wrote :-
> When I was researching alternative respiratory pigments, I recall that
> there was *specific* mention of cyanide radicas *not* bonding to
> hemerythin. 
> 
> So not only do we have a "taint", we have a *known* means of making the
> natives immune.

Makes for an interesting bit of chrome, doesn't it?

On Earth, hemerythrin is present in the blood of all sipunculid worms,
some polychaetes and a brachiopod (Lingula sp.) It's about three times
the molecular mass of haemoglobin and carries 16 Fe2+ ; it may be immune
to cyanide attack because the irons are 'protected' by -SH groups on
nearby amino acid residues.

Sorry about the biological gearheadedness, folks.

Robert O'Connor
Medico, Gamer

------------------------------

Date: Thu, 12 Aug 1999 02:41:13 EDT
From: GypsyComet@aol.com
Subject: no longer First In

>>> Canon? Hell I use Vulcans myself!

>>

>> Vulcans in your canon? Wouldn't the rate of fire suck? ;)

>> XRP!


>
>I dunno, I thought Vulcans had a 20-30 *thousand* rounds per minute

>rating. :-)


 Nah. The pointy ears knock down the muzzle velocity to an unacceptable 
number...

GC

------------------------------

Date: Thu, 12 Aug 1999 02:49:12 EDT
From: GypsyComet@aol.com
Subject: >> Canon? Hell I use Vulcans myself!>> Vulcans in your canon? Wouldn't the rate of fire suck? ;)> XRP!

>> Canon? Hell I use Vulcans myself!
>
> Vulcans in your canon? Wouldn't the rate of fire suck? ;)
> XRP!

 This brings to mind an old Marathon weapon mod that used exploding Bobs as 
the ammo for the Missile Launcher. The ROF did indeed suck, but the results 
were still spectacular, and the image of high-velocity exploding civilians 
killing Phfor in large quantities is really something...

GC

------------------------------

Date: Thu, 12 Aug 1999 08:49:33 +0200 (CEST)
From: =?iso-8859-1?q?Helge=20Hudel?= <h_hudel@yahoo.de>
Subject: Re: Traveller-digest V1999 #947

Subject: Re: Vilani Stature


>I disagree on that - since neither H. neandertalensis nor the H.erectus
>were H. sapiens and interbreedings would yield infertile hybrids at
>best.


Oooh Yippee, something I can apply my expensive student loan to...
H. neandertalensis is nowadays (unless everyone has changed their minds
again in the last five years) classed as H. sapiens neanderthalensis,
ie a subspecies of archaic Hom. Sap. 
There is probably a little H.S.N(amongst others) in all of us. H.
Erectus was out of the picture by c 300 ky BP.
Of course, the ancients may have tinkered with the root stock to create
'modern' Hom. Sap., and taken some of the modified variety to seed the
stars
(though this argument on the origins of Hom. Sap. would probably not
have been graded to well <g>)

Matt (BA Archaeology)

Is there any genetical evidence? Ok, I guess it could be a little bit
difficult to get that fraggin' DNA out of those bones but did anybody
try yet...just kiddin'!
From the molecular biological point of view I have difficulties relying
on classifications based on mere morphological details... for this
could probably mean that H.aspiens neanderthalensis didn't become
extinct but "diluted" into the H. sapiens genepool.
Doesn't solve my evolutionary adaption problem concerning Geonee and
Vilani, though.
Guess I have to change my canon a bit giving Shiwonee an additional 0.2
gees (Sorry, Carlos).
Helge
(PHD student, genetics)
_______________________________________________
Do you yahoo!?
Gesendet von Yahoo! Mail - http://mail.yahoo.de
Yahoo! Auktionen - gleich ausprobieren - http://auktionen.yahoo.de

------------------------------

Date: Thu, 12 Aug 1999 16:49:40 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: Re: Vilani  Stature

> From: "Matthew Bond" 
> H. neandertalensis is nowadays (unless everyone has changed their minds
> again in the last five years) classed as H. sapiens neanderthalensis, ie
a
> subspecies of archaic Hom. Sap. There is probably a little H.S.N (amongst
> others) in all of us. 

I saw "some random TV program" on this a few weeks ago.  It said that there
had been tests done on DNA recovered from Neanderthal remains, looking for
common genes.  Basically their results put neanderthals as more similar to
modern humans than gorillas and chimpanzees, but still different enough to
suggest they were another species.  I'm not claiming that this is the last
word on the matter, of course.

The other question is, how widespread were neanderthals?  Most of the
remains that have been found seem to have been in Europe, the Middle East
and North Africa, at a time when "humans" were scattered all over the
place.  (I wrote "humans" because I'm not sure if I meant H. erectus,
archaic H. sapiens or what.)  

Anyway, what kind of "humans" could have been around during the Ancients
period?  I'm a little vague on this stuff.  What would you have found in
different areas, like, say, Africa, India, China, Europe, etc.  As far as
I'm aware no traces have been found of human occupation of Australia/New
Guinea (a single landmass at this time) this far back.  What about the
Americas?

The other thing that intrigues me is the "popular culture" representations
of prehistoric humans.  "Cavemen", of course, really only existed in
certain climates, while most "stone age", pre-agricultural modern humans
lived quite differently.  

OBTRAV:  Minor races, TL 0 worlds.

Alan Bradley
alanb@elf.brisnetorg.au

------------------------------

Date: Wed, 11 Aug 1999 23:46:02 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Do the doggies even bother with clothes?

> From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>

> Do the doggies even bother with clothes?

Canonically they do, and they tend to lean towards dramatic,
brightly-colored items.  It's never made much sense to me that they
would wear clothes in the temperatures they're used to.  Their fur
should be enough insulation for comfort, and the fur itself gives lots
of opportunities for decoration with bright objects or dyes.

- --Glenn

------------------------------

Date: Wed, 11 Aug 1999 23:51:20 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Re: Ethically-challenged merchants

> From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
 
> Didi-mau? Ex-squeeze me?
> 
> And what does "prize crew it" mean?

Don't you kids today study any history?  Didi-mau is Vietnamese for "run
away fast" or something to that effect.  A prize crew is the crew sent
from the capturing ship to the captured vessel (the prize) to bring it
back to a friendly port.  (The prize crew is to be distinguished from
the boarding party.  The boarding party's job is to take the ship from
its crew.  The prize crew takes the ship home.  There may be overlap
between the members of the boarding party and the prize crew.  Surviving
members of the captured vessel's crew may or may not be pressed into the
service of the prize crew.)

- --Glenn
(yes, I do have a history degree)

------------------------------

Date: Wed, 11 Aug 1999 23:57:12 -0700
From: "Glenn M. Goffin" <gmgoffin@pacbell.net>
Subject: Do the doggies even bother with clothes?

> From: "Moody, Danny M." <DMoody@bridge.com>
 
> Besides, without pockets, where do you keep your jerky treats?

You won't be keeping any of Arg's Groat Jerky Treatlets!  You'll just
consume the entire bag one tasty morsel after another.  Mmm Mmm.  Good
jerky.

- --Glenn

------------------------------

Date: Thu, 12 Aug 1999 17:43:57 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Oops... Off Topic...

- ----- Original Message -----
From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
To: <traveller@lists.imagiconline.com>
Sent: Wednesday, August 11, 1999 3:51 PM
Subject: Re: Oops... Off Topic



>
> Well, I suspect that many Goths are also into B&D and that might account
for
> it. Myself, well I used a title before I began gaming, and I am not
exactly
> Goth either, although many take me to be so. I have some strong
similarities
> I guess. I'm only into (mild) B, and no D. Neither S nor M. But then my
> title is neither Master nor Mistress. Just in case anyone really gives a
> rip, here it is:
>
> Benyamene' Ze'Abe Akella
> Son of the Right Hand
> Ravenous Wolf
> Patriarch of Clan Hendricks
> Warder of the Sacred Herb
> High Epopt of the Brotherhood for the Abolition of Temporal/Spatial
Reality
> and the Unification of the Shekinah
>
> I think that covers it.
> Chirping Elf

Wonderful.  I heard of a local teenager who called himself Sir <something or
other>, derived from his AD&D game character, until his friends got sick of
it (his title) and refused to play along.

I too know B&D, S&M (referred to in the scene as the catch-all "BDSM")
"players," but very few of these people are RPG'ers.  Just the number of
Goths using that title from gaming back-grounds got me curious... and yes, I
also found many Goths into the BDSM scene in Brisbane, so perhaps there is a
crossover?

Thanks mate

- -- The Roc

------------------------------

Date: Thu, 12 Aug 1999 17:46:04 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Oops... Off Topic

- ----- Original Message -----
From: Kiri Aradia Morgan <tiamat@tsoft.com>
To: <traveller@lists.imagiconline.com>
Sent: Wednesday, August 11, 1999 2:13 PM
Subject: Re: Oops... Off Topic


> It's OK.  In fandom as a whole, mostly anime fandom actually, I am called
> this by a number of friends.
>
> It has nothing to do with D&D, which I don't even like.   It has to do
with
> my habit of attending anime cons swathed in black lace with a corset and
> lots of leather accessories.  ;-)  I run parties at anime cons and this is
a
> title I have in the fandom.  My close friends call me "Kiri-chan".
>
> >> Sorry for taking the private, but "Mistress Tiamat."  Just curious, is
> this in an AD&D game or a r/l title you use amongst close friends??
> >>
> >> Once again, sorry about the private mail, didn't care to ask in public.
> >>
>
> It's OK, how did it get public?  I'm not embarrassed as this is an act I
did
> in front of 2000 people at Anime Expo in Anaheim.
>
> >Don't I feel a bit of a goose.  Heheheheh.
> >
> Chill.
>
> Kiri
>

How did it go public, I write then address, but there was a "pupil-free day"
here and I had children wander in asking about things as I was ready to
send... it got sent before readdressing!

- -- the Roc

------------------------------

Date: Thu, 12 Aug 1999 00:50:08 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Oops... Off Topic...

From: The Roc <roc@kewl.com.au>
Subject: Re: Oops... Off Topic...

>I too know B&D, S&M (referred to in the scene as the catch-all "BDSM")
>"players," but very few of these people are RPG'ers.  Just the number of
>Goths using that title from gaming back-grounds got me curious... and yes,
I
>also found many Goths into the BDSM scene in Brisbane, so perhaps there is
a
>crossover?


    I would have to say that not all BDSMers are into Goth, but alot of them
are into RPGs.  At least that is how it seems from a couple of gamming
groups I am in.  *weg*  And, before you ask, yes, I am in to BDSM, as a Dom,
Amber, my wife, is a sub.
    BDSM is not just a modern fad, but something that has been going on for
a while.  And, as for many of the Goths into BDSM, they are not safe & sane,
as I have seen a couple tie up their subs with barbed wire.  Now, that is
not safe, as it can draw blood & leave marks, or sane, as who really wants
to be tied up with barbed wire.
    And, if you think I have said too much, ignore this post.

Thank you,
Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Thu, 12 Aug 1999 03:59:59 EDT
From: tasegeal@juno.com
Subject: MREs, Disasters, & SD

previously on TML....

>During Operation JUST CAUSE, our site at Empire Range had a gut truck
>coming by daily, starting on D+6.  AAFES food is better than MREs....
                                                                         
                  ^^^^^^
I ate those damn things for 4 days stuck in the AF Ammo barracks
during a 200+ mph super-phoon in Okinawa back in '87.
("Oh look SSgt Jerauld, banyan trees in the air!")
Contrary to what Martha Stewart says, uprooted bayan trees
DO NOT make effective lawn ornaments.

This brings to mind an odd subject...

Has anyone ever run a scenerio involving a "natural" disaster?
Earthquakes, Floods, Volcanoes, Plague, Famine, etc....


MikeJ
"Its cold outside, there's no kind of atmoshere........."

------------------------------

Date: Thu, 12 Aug 1999 04:00:50 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re is GT worth it?

>The question is:
>
>If I'm going to use a Traveller rules set, AND I own just about
>everything ever published by GDW for Traveller, will the GURPS stuff be
>useful to me?
>
>Or, is the GURPS stuff just repetitive information I already own using a
>new rules set?

In general, a qualified yes to both parts...

The GT setting is close to the CT and MT settings, but has many subtle and
sometimes quite profound (yet still subtle) differences. Some good stuf
(Especially GT:FT) if you want to do rules conversions (FT needs little
conversion, just the task difficulties for the various rolls).

But, for the most part, if you have CT and/or MT, much will be elaborations
and interpretations of what you have.
<IMHO Mode=true>
And, it would seem, a notatable fraction of us disagree with various parts
of the GT Interpretation... so be warned... it is a wonderful
interpretation, I just disagree with MUCH of it, and others varying
ammounts.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

End of Traveller-digest V1999 #948
**********************************

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